Saturday 31 December 2011

The Gadget Twins (Sega Mega Drive, Imagitec Design Inc. / GameTek, 1992)

I love shooters. You will hardly find a person who likes a good shooter more then me, especialy if it's somewhat unusual, because let's face it, alot of space shooters are realy boring unless they have some original designs here and there, and as for plane/jet shooters.....

But this game isn't realy a shooter. It's more of a flying platformer without platforms where you never get any good ranged weapons. It's basicly a game where, in order to hit anything, you have to get right in it's face and punch it. Alas, that isn't the only problem. You see, you automaticaly keep shooting in one direction until you change it.

And then there's the bosses. Their movesets, coupled with all these problems would be more then enough, but nearly each and every single boss takes a small eternity to get to rid off. The first end boss takes 12 hits with an upgraded fist to take down one bar of health. And he has four.


Dude we just barely met !






Only when you get the anvil can you kill some of the bosses slightly easier, but then you have to wait to get an opening to avoid being bumped into, something the bosses love to do. Finaly, the shop system realy stops being able to sell you anything new by level 3, so by the end you'll have hundreds of coins and nothing to spend them on.

This, plus the rather boring bonus levels, make a possitively interesting game boring. The bosses are usualy very boring looking and seem like they have something better to do somewhere else. The only exception is


















I think this guy realy likes the view.

However, I think I'll let this guy express my general impression of this game.


Wednesday 28 December 2011

Top Banana (Commodore Amiga, 1992, Hex)

I am not the one to diss a game for being weird. I previously wanted to create a segment specificaly devoted to such games, but have found others have done a far better job of it, so I decided to stop. But I do enjoy a particularly tripy game every once in a while.


The first thing that comes to mind when thinking about scumbags
destroying our planet - rugby players.


Top Banana isn't one of them. Oh sure it can be described as being weird, but then again, that doesn't mean it's automaticaly playable.

First of all, from the moment you turn this thing on, you wouldn't imagine it's supposed to be an enviromental game. The presence of chainsaws and evil radiation logos is pretty much the only connection I can think of. Gameplay wise, you have to climb up verticaly through the level to escape the ever rising water level, kind of like Rainbow Islands, only infinitely less playable. In your way stand a whole bunch of very poorly drawn enemies that most of the time you only have the vaguest idea of what they represent (I only assume the thing throwing coins at you is some kind of evil tycoon/capitalist person, because the sprite itself looks less human then the main character of Non Human). Your main mode of attack (read:only) is to throw hearts at enemies. There is exactly one upgrade to this, and this make them actualy have some range, but is taken away the moment you get hit.




The third boss. Because.....pilots are inherently evil right ?
The items themselves are a realy oddly designed: in order for them to do anything, you have to shoot them, then they grow big and then you can collect them. If you try and pick them up without shooting them first, they hurt you. There are three items: the shooting target (weapon upgrade), fawcet (stops the water for a short while) and finaly, the flower, which activates platforms....yeah I didn't notice them at first myself and ended up screwing myself over.

I know it's hard to see, but there's three enemies ontop
of that middle platform. Scout's Honour !



Now, whenever you get hit by an enemy, or an item that you haven't shelled, you not only take damage but fall through the platform you're on. Oddly enough, getting hit makes the water recede (not sure why, but not gonna look a gift horse in the mouth).

Probably the biggest flaw the game has is your jump. There's no way to jump lower then usual, which 90 % of the time means you're going to hit an enemy as high as two platforms above your starting position, and get hurt. For a game that supposedly boasts that it's just as good as Mario or Sonic on the box, this is realy shameful.




World 4 adds backgrounds that consits of 70 % of
mutlicoloured squares nearly indistinguishable from the
backrground - because the game wasn't hard
enough to make out.
Adding insult to injury the second world adds a section where you have to get up to a certain height before your seperate "radiation" bar runs out, or you take dammage. The reason these are so annoying is because not only does the level invert colours, but it also speeds up by 50 plus %, meaning that getting ontop of moving platforms in that very short and very merciless time limit is a chore. But this wouldn't be so bad if these were only present in the "atomic" level, but no, we have an annoying "innovation" and by god we're going to use the ever living heck out of it ! Out of 12 levels, 9 of them have this segment.

Then there's the bosses. Not much to say, except they seem realy random. The first three have very easy patterns of just jumping up and down across the screen (none of them attack you in any other way) which you can easily sneek under. Only the last boss recquires you to actualy use the platforms present to jump over him.

And finaly, even though on the screen you have two hearts peeking from behind your score, this does, in fact, mean absolutely nothing as you are only given one life to finish the entiere game.

And after all that, what is your reward ?




Looking at this for fifteen seconds and then inputing your high score.

God this was a waste of time.

Wednesday 21 December 2011

Cyber Cop (Commodore Amiga, 1991, Energize)

I wasn't going to review this one, but in the end, I thought, why not, it certainly deserves some "attention".




First off, you'll probably not feel to comfortable if I tell you the best part of the game is the title screen. And then you find out out through some comments it's apparently rip offed from a painting by a certain Boris Vallejo. Not knowing the man nor his work I can't confirm or deny this, but looking around the net hasn't revealed anything too similar to this, so if anyone could shed some light onto the subject, I'd be glad.

Anyway you start off the game in a promising enough environment. You find the word "pods" written on the screen with a number attached, so you decide that these have to be your mandatory collectibles, so you set off finding them. You'll find out the game scrolls back and forth between screens without problems. But by the third screen you will probably run into an enemy positioned smack dab at the edge of the next one. There's nothing much you can do about that, as the enemies, who constantly respawn, follow you into whatever screen you're on. Now this isn't too bad until you collect all the "pods" (which look more like cd's to me, but I digress) , you decide to turn around. And once you fight your way all the way to the other end of the level, you'll have collected maybe a third of the recquired number.



It's then that you may realise that....the pods only appear, at complete random, when you collect one. An arrow will appear, showing you in which direction to go, but the pods can be on the complete opposite side of the level (I once counted 7 screens between two pods). While the constantly respawning enemies relentlessly chase you around.

And once you get to level 2 and beyond, you have to factor in undestroyable level hazards, like lasers, dynamite soaring ontop of you on balloons, spinning maces, drops of deadly water, the ocational landmine, mine carts, huge spikes, plus the projectiles of the enemies chasing you.

And after four mince-meat-making levels, it's just over. You don't even get any kind of fight with a final boss, nor any kind of ending. You just get a gool ol' fashioned game over, can input your highscore for all the various users of your own computer to see, and then replay again from the start.



Aside from the claims of plagiarism associated with this title, there's realy nothing here to enjoy. The game is a senseless trekk through one death filled screen to the next and then back again, there are only about three enemies who all look the same, your ultimate weapon upgrade obtained after the scene clearing laser is a useless grenade launcher that has no range, the levels are stock and uninspired and realy, the game is literaly nothing else then a walking simulator programed by someone who realy hates you.

Friday 16 December 2011

Alantia (PC 98, 1988, Cross Media Soft)

I've always enjoyed Space Harrier. Sure some of the levels had recycled enemies in them, some bosses were a pain, the bonus levels weren't as fun as randomly destroying everything by ramming into it with a giant centipede-dragon-thing should be because of the controls, but still I realy enjoy this type of gameplay. Space Harrier, Space Harrier II, Panorama Cotton,Attack Animal Gakuen even Yaksa (Jinmu Denshou officialy) , I've enjoyed all of these to some decree. Sure, the last one had some annoying sections that were, in all honesty, pretty annoying (the teleport level comes to mind) and it was weird how you could go backwards and stop....in some levels and in others you inexplicably couldn't. But even so, I liked it, and I played it through to the end.



Level 5
Just.....level 5



Todays offering is more akin to Yaksa. Only where Yaksa was sometimes kind of annoying, this game is sometimes not god forsakingly agravating.

Alantia on the PC 98 is a Space Harrier type game, but more akin to Jinmu Denshou's model of walking instead of flying. That in itself wouldn't be such a bad thing.

But here's where the problems begin. Yes, problems. First and foremost of all, you can't go forward. At all. You can go left and right diagonaly, but you can't walk forward. This is one of the games' cripling flaws, as not being able to simply move straight ahead in this type of game is already going to cause serious issues.

But then we find out that we can only shoot while moving. So one in order to stay in more or less the same spot on the screen, one has to constantly tap right and left while pressing the fire button (shift) , praying he's gonna hit whatever is comming in to smack right into you. And 90 % of the time, your bullets will miss everything on screen.


The bonus level. Getting through this nets you an invincibility item that lets you cakewalk through level 4

Why ? Well, the game is absurdly anal about how precise you have to be to shoot anything. Literaly, your bullets are microscopic and aiming your damn crystal-rod-gun-thing is nearly impossible because of the aforementioned control issues. The only way to hit stuff you can't dodge is to hug either side of the screen, then lightly move forward and then immediately duck so that you'll be ducking in a diagonal position and fire. And even then being one inch off means that while the thing will smash right into you, you won't even scratch it.

So because of this, for most of the game you'll actualy be just trying to avoid all the enemies. Which is possible, unless there's a bigger formation that pops up in the center of the screen. Because even though the game recquires precition on the level of professional snipers to hit the enemies, they will often come in formation with huge camping holes that look like your slender sprite could just easily pass through. But no matter where you stand, you'll always get hit. The only times you can pass through a cluster like that is if you're lucky enough to just weave through diagonaly at the exact time....but realy, the sideways sniping strategy described above is your only real chance to have at least a 50 % sucess rate.

Finaly, the cherry on top of this trainwreck, if you get hit you get frozen for a second, unable to move....but you still take dammage, and taking this will freeze you again, so you can get hit some more. I've had my entiere lifebar taken out by a surprise kamikaze attack in less then a second.




Finaly, the game plays more like Harrier. On level 8
So as you can imagine, the game is mostly unfun, frustrating, unfair and just downright annoying. I was stuck for a long time on level 2, simply because you have the boss attacking you by ramming into you wherever you are, while enemies and indestructible barries get thrown at you from both sides. Level 5 had you having to avoid attacks by two seemingly indestructible genies while trying to kill the boss in the back (acomplished by sideways sniping at the exact position to hit him while also destroying the genies' projectiles). Level 7 shakes things up a bit, in that you character gets put into a golden armour that turns into a plane. You can't shoot, so the whole level is mostly just an obstacle course, which is alot easier then previous levels, simply because you were doing the same thing up to this point, only it wasn't intentionaly programmed that way. Level 8 finaly fully emulates Space Harrier with you flying in the air in your armour, but even this level has shaky controls and hitting the boss isn't that easy.

After killing the guy you get to see the amazing ending and.....

Wish I had a clue what was going on.



.....eh.....the games' over.

Overall, I have to say that I find it tough to hate the game outright, but only because I actualy like the level design, enemy design and graphics. The programming on the other hand is just shite.

Tuesday 6 December 2011

Baruusa No Fukushuu (X68000, 1990, Zainsoft)

Going into this game, I really wanted to like it. It has pretty good graphics, interesting character designs, and it was the first original game for the X68000 Home Computer I ever played.

But unfortunately, while I still do like it, I'll probably never play it again. And the reason for that is, well, the sword.

I see nothing sugestive, do you ?
Yes, you heard me, the sword. Why do I not like it ? Well, let's start at the begining. The first stage of the game starts you off on a ship where almost immediately you'll be hurt by zombies comming from the ground below you. And since there's never any indication, you just have to memorise where they come up in order not to get hurt. Then, after dispatching them, and the flying pterodactyl things that throw fire at you, the first boss shows up. A gigantic crab rises from the ocean by the side of the ship, and starts shooting bubbles. Filled with miniature crabs that you have to kill in order to have some manouvering space, because the crab pops up at different places each time. And here you will first come to realise the horrible truth.
This thing could only be fully screengrabed after a game over
The sword doesn't kill anything in one hit. Anything. Not ever a caterpillar. And if you soldier your way through level 1, this will only come to haunt you in level 2. Where you will have to deal with respawning enemies coming from both directions, some of whom aren't even on the same plane.

And here you start to realise yet another ghastly detail. You have no after hit invincibility. So an enemy can literaly drain your entiere health bar in 1.5 seconds. Plus, they sometimes bounce you back.

And here's the kicker. Level 2 introduces the gray orb "powerup". Previously you picked up a blue orb to regain health. The gray orb on the other hand takes it away. And just to put salt in the wound, 90 % of enemies on this stage only give health decreases. Only at the begining and at the very end can you get some health.

Gangrape already in progress


Do you see where this might get you ? Yes, you'll have your whole health drained by enemies coming from both directions at once, that don't die in one hit and that can knock you into a power down you didn't pick up but it hadn't dissapeared yet.

Still, if you somehow (and I don't know how) make it to the halfway point you can pick up the knife weapon, which makes things considerabely easier.

The next few levels get better, but level 6 does raise the bar by forcing you to dodge floating firemen, with their fireballs, multi directional lava balls, as well as arched shots from platform based enemies. And you also have to get the sword again.

I know, every molecule in your body is rebeling against it, but you have no choice. You cannot beat the game without the sword. You can beat the level 6 boss, quite easily with them, as well as the boss of level 7, but the final boss will just kill you before you even have a chance to hurt it.



Put simply, ranged attacks don't even harm the guy, so you may think you're getting somewhere, but you're realy not. Plus, you can't kill the gray dopplegangers he spawns on whatever side of the screen you're on fast enough (sword: 2 hits, blue fireball attack: 5 hits). And if you die here, you have to continue from the begining of level 7, which has no enemies that drop the sword, which more or less forces you to restart the game, because you simply cannot win.

What I'd realy apreciate would have been the ability to have more then two weapons (you actualy can but the second weapon, a blue fairy thing, will dissapear after you use it enough) and that you can use the weapons from earlier in the game more often. Level 2 starts you out with a thunder beam attack pickup as well as an arching fireball attack, and yet none of these ever show up again.

Overall, I liked the game, enjoyed the enemy designs, but won't probably ever play it again due to how balls crushingly the game is at the begining.

Sunday 20 November 2011

Hell Fighter (NES, 1992, Sachen/Thin Chen ?)

Locating this game I was under the preconception that it was going to be crap. After all, it was so rare and unheard of, and I've had my fair share of issues with unlicensed/weird pirates games, plus the company that released it, while releasing tons of unlicensed games, programmed some of the more infamous games released by Colour Dreams.

So I load it up, fully expecting a badly programmed pixelated mess and am greteed with



It at least looks like someone tried.

In the very first level you also find an interesting ability. You're able to kick stuff right in front of your foot if you press down and attack, and you can use this attack to literaly kick humongous holes in the level, while Mario jumping staircases to pieces with your head. You can make a hole to the bottom of the screen and die, but that's kind of a given. Still, in most levels you can use this to your advantage, or to just dick around when you're bored.


Then you come to realise there are some small ball shaped things inside the blocks (calling them ball shaped sounds better then outright calling them "balls"), which change colour and the thing they do. Orange upgrades your knife attack, firts to a spread and then to homing, green gives you a fireballs (which I only really needed in one place, and which also doesn't seem to be able to get upgraded), red does god knows what, and blue gives you rotating shiels around your character (up to 2).

Only other thing you might find out in the first level - the select button kills you. Not sure why since this isn't a puzzle game, and I really only ran across a single instance where that might have been helpfull.

This boss is easy as hell to take out.....except after he dies he's really not dead yet. Or rather after he dies after he dies he's not dead yet and needs to be killed again to be made deader. If that make's any sense.


The game itself is a pretty simple platformer. Aside from the powerups, (those that aren't in the open can still be seen changing colours inside their respective blocks btw) there's nothing else you need to do. No rooms to enter, no hidden items to find, etc. so you won't probably get stuck.

The game isn't even that hard to be honest. Your homing is pretty much a game breaker, and you default-start the game with 8 lives.

The game does change up the playing fields though. You eventualy can't destroy the whole playing area anymore, there's deadly stalawhatsits hanging from the ceiling, huge rockets randomly embedded into the side of a cave that start to spew fire randomly (I can't even begin to imagine the backstory which resulted in these things being there), and one stage has these clouds that shoot out lighting once two of them meet up so you have to be altert at all times.

Level 4 has a crab who'se weak points don't really get hit by your homing shots, so this is the only spot in the game where using fireballs is recquired, and very speedily at that, seeing how you can't duck, and when the  crab waltzes all the way to the left (and jumping him's out of the question as he's too big and fat and juicy), his right hand (claw ?) dragon head thing (?) will smack into you when it comes down.

The level 3 boss is easy as cake, but can take a LOOONG time, even with your homing missiles. And seeing how he's chilling down below the bridge throwing potshots at you 90 % of the time, I really feel sorry for the guy who actually goes into this fight with the fireball.


Level 5 has you fight a boss standing on a huge chunk of bricks you can slowly chop away. A very easy strategy that I found online was to make a hole in the block, go in, and turn around when the dragon goes to the left and fire your homing shots. You can get stuck between tiles if you don't make enough room though (kind of hard as, as previously noted, you can't duck), so this is the only place where the suicide button comes in handy. Afterwards, just make sure you don't touch it again. Ever.

The last stage has a couple of standart platforming hazards, like huge spiked balls on chains, reversed conveyor belts, and crane's droping blue balls on your head. The final boss is a.......well it's a......sort of a.....

Giant alien skull brain with tubes throwing exploding laser spike balls at you while crying blood.

OF COURSE !

Overall, I'd actually say this is quite an enjoyable little game, and would infact recommend it to anyone interested.

(Sure beats Gallivan as far as variety's concerned)

Friday 11 November 2011

Gōsō Jinrai Densetsu Musya (SNES , 1992 Datam Polystar)

I went into Musya knowing it was going to be infuriating. And well......it was, and wasn't.

I think that this might be due to the fact that I've suffered through "Ushio to tora" (which I have a bit of a liking for, to be perfectly honest) but I didn't find this game that difficult. Except for some parts.

The Japanese here is also increased by having swastikas/manjis as an indication of how much of each spell you have


The basic game mechanic is simple enough. You jump (and super jump by pressing up before) you poke your spear forwards and you do a spinning fan attack, which can hit alot of stuff comming in to hurt you from multiple directions all at once. It doesn't create a 100 % safe zone, as anything with more then one hit left can still get through and hurt you. You can also use spells, but you have to get them from bosses, and you have to pick up refills every time you run out.

Starting off, you will hate the first two levels. Mainly because 1 your spear isn't very powerfull even if you find one increase here, and 2 you can't poke upwards. At all. Which for some reason I think is totally wrong , if your weapon of choice is a spear. I kept trying to do it throughout the whole game on instict, but no such luck. So the first levels have several spots where carefully avoiding the enemies is your only course of action. Not the best design aproach.

The first boss is annoying, simply because he seemingly takes forever to kill, and before he dies he will most likely hit you a-lot, unless you discovered there's a button for crouching while crawling backwards. Which I guess would have been invaluable here but oh well.

Level two has a confusing first section and an annoying second section. Basicly you have these bombs that look like squirming gooey skulls that explode when you hit them (and they also like to fall right on top of you if you scroll far enough) , after which they spit out four projectiles. 50 % of the time in the main directions, 50 % in all diagonal directions, so if a piece is flying towards you you have to quickly jab at it.....except when you don't have to. I don't know, sometimes a piece flew by me and I was completely unhurt.

The only underwater section in the whole game and surprisingly, you can't swim, only jump slightly slower. Which seeing how long it normaly takes you to land after a super jump.....


The second level boss, called Daruma in the US (his original name Monkey Rock fits better.....and I know that there's a chance someone's gonna name their garage band after it now) is fairly simple, he jumps high enough for you to run under and his colour swaped clones/children/dopplegangers are easily blown to pieces.

The third level is confusing at first. There's a section in the first area where you have to land in spikes in order to get some powerups. Even though one of them is health, they spawn in front of respawning rotating enemy statues, so it's not really worth it. As a sidenote, spikes aren't instant death in Musya, surprisingly. The second area, you can either simply drop down to avoid the annoying flying enemies, or of if you really want to, get to the bottom, go right, grab the invincibility item, go all the way up and get the powerup and then fall down. As far as I know all the holes in the floor spawn you in the same spot. The third section......is annoying. As heck. You have to go through a level filled with camouflaged bouncing enemy statues, while avoiding a respawning tengu masked wearing thing that constantly attacks you, just so you can touch one of the four teleporting statues to move on. And three of them warp you back.

Basicly, go for the low route when possible, and find the one with the glowing eyes. The boss, Fierce Liquid, is annoying not because he himself is a challenge (dumbass can't even turn around) but because of the miny things he spawns that come to get you from both directions. With a fully powered spear, you can kill this guy before you run out of health, but without it you'll have to turn back and forth to kill the little bastards before they kill you.

And now we enter....level rehash territory. Yeah after three levels, they just repeat the past three levels, with almost no changes aside from a new end boss. And level 6 still has Fierce Liquid in it, albeit as a sub boss.

I'd like to point out this game came out in 1992, 2 years after the Super Famicom got launched.

The only noteworthy addition here is level 6's boss, Leech Child, a Dogu statue (those things with the humongous eyes, no nose and really fat arms) who'se second form is......a transparent blob creature with a visible brain. Also,you have to revisit flying Tengu's section again, but you have to jump up at the begining of the level into an area where he can't/doesn't want to go. The level before that will probably kill you off, given how many umbrellas you have to dodge, but that's a whole other story, so be sure not to touch the warp statue that warps you back to that because you might just commit genocide if it does.

The Demon Monster King/The Evil One. His hobbies include ramming his head into the ceiling, throwing up electric balls of homing snot, and cursing his lack of hands to aply visine.


Level 7 has you start out with a falling shaft of powerups, before facing a rather easy submerged level, and then an annoying level where you jump on skulls rammed on top of spikes, amongst other spikes, devoid of such ornamentation, and thus fully capable of piercing you.

The final boss is the Monster Demon King (a name like that sort of predestines you for a career as a world menacing final boss in a video game. Or a finnish rocker) , who'se hard to dodge snot of death is actually easily nullified by the orb spell you have. His second form is a swirling mass of ghosts that you can take out rather easily.

Overall, I'd say the game isn't the most balanced, and the first level really needed to be a little easier. Still, the spear is still about a hundred times more usefull here then in Tora, that's for sure, even when you can't swing it.

Cosmo Police Galivan II: Arrow of Justice (SNES 1993, Nichibutsu)

Repetition is and always was a standard issue with beat em up games in the late 80's and early 90's. Even some CD based games in the genre didn't feel like adding in more then six enemies for the duration of anywhere up to 10 stages.

However, this game has a whopping 4 enemies for 15 stages. And they resort to colour swaps sometime around the first level.

Out of the four enemies, the Borg and Shade are the most boring, and only the Oger and Greader are anything to look at, my favourite being the green Oger swap, because it looks absolutely fake and washed out.

But on the other side, the backgrounds, which are usualy mediocre to half memorable in this type of game, are sometimes incredible.

Whoever worked on this was sorely needed in the enemy design department

But what about the gameplay ? Well you'll soon realise that your standart attacks are, for the most part, utterly useless. The key to beating the game, or even surviving whenever you have two laser firing Borg onscreen at once, are the two diagonal moves - the upward punch (seems to only work when going upwards on the screen) and the shoulder throw. In fact, the latter is so effective it makes the second boss an absolute cake walk.

Cocktease # 1: These guys show up in the penultimate level. First time you see them, you hope it's a mid boss.....and then you just walk past several of them suspended in the background.
Son of a -


The bosses, in order, are: A giant face that spits out three colour swapped creatures that you can easily rape with your shoulder throwing move, and which doesn't take any damage but explodes when all three are killed, a clown that can get obliterated with that same move, a human sized frog with shoes on who'se main annoyance comes from the fact that he constantly jumps up and lands on you and is hard to even hit and Henzo, a sumo fetus who'se main attack is jumping up and hurting you with his impact , on the other side of the screen (because the floor vibrating after he lands his fat ass must really bloody hurt) and doing this often so you can't even come close to actually hitting him. If there was a time limit, this would be a very devious way to try and kill you. As it stands, it's just annoying.

Cocktease # 2: These things have exactly two reasons to be there: 1. to act as a wall to make the playing area smaller and 2. to announce to the player that yes, they were perfectly capable of creating more enemies (these guys even have their own shadow for crissake !) but they chose not to because they hate your guts
The last boss is basicly some guy in armour with a big sword that can damage you pretty severly (but if your attack power is maxed out before this stage, you can dammage him just as easily). After a good beating he sheds his armour and starts running around naked doing - what's that audience ? - yes, constantly teleporting around the room making you waste two and a half eterneties before you can even hit the s.o.b.

And then, after all this, what do you get ? A bit of text scrolling on your status screen and then one static page of credits, with a blinking dot at the bottom a lá the same exact comptutery effect from a hundred other games, and.....that's it.

This wasn't a bad game per se, if as much care went into the enemies as into the backgrounds, it would even be far more memorable then it is. As it stands, I'm not sure I can recommend it. You won't pull out all your hair due to frustration, but you'll have spent a good 40 minutes on something barely worth five.

Monday 31 October 2011

Fiendish Freddy's Big Top o' Fun (Commodore Amiga, Mindscape, 1989)

All pictures taken from lemonamiga, under Fair Use



Interesting concept, but the needed precition and dificulty makes this one hard to enjoy. The swan dive is pretty easy, but the juggling is abysmal because it takes you forever to find out how the controls work, and that's before having to count in having to throw a target in a position where you can then catch two falling at the same time, plus dealing with throwing the babies into the carriage to get extra points, plus having to throw the bomb away the instant you catch it as throwing it up and juggling it will make it kill you on impact etc.



You can have fun in this game, for example once I got the hang of the trapeeze I breezed through it quickly, and enjoyed it. But the fact of the matter is the game recquires you to perfectly hit things at the exact time, but gives you no usefull visual aids to help you acomplish this.



For example, the knife throwing stage, you have no idea what part of your "target knife"'s sprite actually indicates where the knife will hit, nor does anything about it change when it's positioned correctly over a balloon. Then there's the problem of needing to estimate the exact time it takes the balloos to get from point A where you need to fire to point B where the knife should hit, as they are unevenly placed and so this varies.



The tightrope is actually managable, being comparable to a similar event in "Incredible crisis". But the cannonball event is the worst, having two selectable variables, plus the amount of gunpowder to worry about. And even if you do fairly well on all events and so so on the juggling, you'll still get the bad ending, and miss getting the good one by about 800 dollars.

Seriously, some numeral visualisation to go along with your adjustments would make this far less frustrating.

Kato-Chan & Ken Chan (PC Engine/Turbo Grafx 16) 1987

Being a very early PC Engine title, it seems almost unfair of me to compare it to later titles, after all it was one of only two platform games released in the PC Engine launch year, with only "Wonderboy in Monster Land" to compare it to.

It was also one of the first PC Engine/Turbo Grafx games I've played. And it's currently the last I completed. The reason for that is both the games' length and cryptic nature.

The game itself is basicly a very simple "run right until you get to the exit" sort of thing, with a distinct "New Adventure Island" feeling, coming from having to collect quickly dissapearing fruit to replenish your ever decreasing life bar. But as one soon finds out, finding various secret trigers is esential to completing the game. In order to get the key to the boss room, you have to hit most everything in every third field of a world, otherwise you're pretty much screwed. However, you also have to hit numerous items in varying ways to make necessary platforms appear, and sometimes you're basicly forced to just blindly kick at the air until you hit something.

Toilet humour is about the only thing that even gives this game any distinct flavour, but it was done better elsewhere, resulting in "Toilet Kids" ,which is nothing but toilet humour in every single aspect.


Then there's the level warps. Oh the level warps. Some springs actualy bounce you all the way out of the level you're on, but only a select few make you warp forwards, and even then alot of the times, it's useless (like a warp to the next level in a key level long before you have a chance to get the key) or counter productive (a warp to the next level right in front of the level exit- which actually isn't very beneficial because your depleted health bar won't get refilled). And then there are many many many warps sending you back. Sometimes these can be usefull if you're in the boss world and forgot to pick up the key. Other times, these can send you back needlessly far, one such warp in level 6 apparently sends you back all the way to level 1 !

Finaly, the game can be very dickish sometimes. Towards the end, there's a large gap that you can't seemingly move across, making you jump up and hit the air like deranged, until you figure out....oh, there's a secret platform all the way below the bottom of the screen. It's the only time the game does this, so you're a basicly forced to waste time and resolve to commit suicide before you can move on.

The final level of the game. Can't you just feel the excitement leaping off the screen ?


But that's nothing compared to one area in world 6. You have to jump across a whole platform filled to the brim with instant death fire on every pixel, by jumping over a flock of enemy flies, one at a time. And if you happen to fall off, the flies never come back.

The main reason, however, that alot of people wouldn't finish the game is more the fact that the game is just really repetitive and long. There are 24 levels, but only about four or five different level themes, cycling through several each level, and these don't even look that different from one another to begin with. The enemies are also all pretty much the same from 1-1 to 6-4, with only the bosses looking different, but even these are pretty much the same hulkish sprite, with slightly changed graphics, attacking you in the exact same way, just the amount of hits they take is different.

The final boss. He actually looks more mookish then the world 5 boss, he at least had a goatee and wore green.  Oh and guess what ? He attacks by throwing boulders at you. Just like all the other bosses.


Only the final boss even gave be a bit of trouble, as I could just wheeze through all the other bosses without any kind of plan or strategy.

Overall, this game is really not that entertaining, and you will find yourself bored after the first couple of levels.

Saturday 29 October 2011

List of Completed Games (Updated)

[B]NES/Famicom[/B]

1942
1943
3-D Battles of World Runner
8 eyes
19 - Neunzehn
A boy and his blob
A Nightmare on Elm Street
Abadox
Adventures in the Magic Kingdom
Adventures of Tom Sawyer
Ai Senshi Nicol
Aigiina no Yogen - From The Legend of Balubalouk
Air Fortress
Airwolf (JP)
Akumajou Special - Boku Dracula-kun
Akuu Senki Raijin
Alfred Chicken
Alien Syndrome
Amagon
Ankoku Shinwa - Yamato Takeru Densetsu
Antarctic Adventure
Argus
Arkanoid
Arkista's Ring
Artelius
Arumana no Kiseki
Asmik-kun Land
ASO - Armored Scrum Object
Asterix
Astro Robo Sasa
Athena
Atlantis no Nazo
Attack Animal Gakuen
Attack of the Killer Tomatoes
B-Wings
Baby Boomer
Back to the Future
Bakutoushi Patton Kun
Balloon Fight
Baltron
Banana Prince
Bao Qing Tian
Bart vs. The World
Bashi Bazook - Morphoid Masher
Batman
Batman - Return of the Joker
Batman Returns
Battle City
Battle Kid - Fortress of Peril
Batsu & Terii
Beauty and the Beast
Bible Buffet
Big Challenge! Dogfight Spirit
Big Challenge! Gun Fighter
Big Nose the Caveman
Big Nose Freaks Out
Binary Land
Bio Force Ape
Bio Miracle Bokutte Upa
Bionic Commando
Bird Week
Bloody Warriors: Shango no Gyakushuu
Bokosuka Wars
Bomber King
Bomber Man
Bomber Man 2
Booby Kids
Boogerman
Bram Stoker's Dracula
BreakThru
Bubble Bobble
Bucky O'Hare
Burai Fighter
Burger Time
Buzz & Waldog
Cabal
California Raisins - The Grape Escape
Caltron - 6 in 1: Magic Carpet 1001
Captain Ed
Captain Saver
Captain Silver
Captain Skyhawk
Castle Excellent
Castle of Deceit
Castlevania
Castlevania 2
Castlevania 3
Cattou Ninden Teyandee (Samurai Pizza Cats)
Chack'n Pop
Challenge of the Dragon
Challenger
Chester Field - Ankoku Shin heno Chousen
Chiisana Obake - Acchi Socchi Kocchi
Chiller
Chip 'n Dale Rescue Rangers 2
Chip to Dale no Daisakusen
Chitei Tairiku Orudoora
Choplifter
Chou-Wakusei Senki - MetaFight
Choujikuu Yousai Macross
Choujin Sentai Jetman
Chuka Taisen
Circus Caper
Circus Charlie
City Adventure Touch - Mystery of Triangle
City Connection
Clash at Demonhead
Cleopatra no Mahou
Cliffhanger
Cobra Command
Cobra Triangle
Cocona World
Cocoron
Codename Viper
Conan
Contra
Contra Force
Contra 2
Cool World
Cosmic Epsilon
Cosmo Police Galivan
Cowboy Kid
Crisis Force
Cross Fire
Crystalis
Cybernoid - The Fighting Machine
Don Doko Don 2
Daiku no Gen San 2
Daiva Story 6: Imperial of Nirsartia
Dark Lord
Darkman
Darkwing Duck
Dash Galaxy in the Alien Asylum
Datsugoku
Day Dreamin' Davey
Deadly Towers
Deathbots
Deep Dungeon II: Yuushi no Monshou
Defenders of Dynatron City
Devil World
Devilman
Dig Dug II
Digger - The Legend of the Lost City
Dirty Harry
Dirty Pair: Project Eden
Doki! Doki! Amusement Park
Donald Land
Donkey Kong
Donkey Kong Jr
Donkey Kong 3
Doraemon
Double Dragon
Double Dragon 2
Double Dragon III - The Sacred Stones
Double Strike
Dough Boy
Dr. Chaos
Drac's Night Out
Dragon Ball - Shen Long no Nazo
Dragon Buster
Dragon Buster II - Yami no Fuuin
Dragon Ninja
Dragon Scroll - Yomigaerishi Maryuu
Dragon Spirit - Aratanaru Densetsu
Dragon Unit
Dragon's Lair
Drop Zone
Druid - Kyoufu no Tobira
Duck Tales
Duck Tales 2
Dudes With Attitude
Dynowarz Destruction of Spondylus
Earthbound (US, P)
Electrician
Elevator Action
Elnark no Zaihou
Elysion
Esper Bouken Tai
Escape From Atlantis
Esper Dream
Exed Exes
Exerion
Falsion
Fantasy Zone (Tengen)
Fantasy Zone 2 - The Teardrop of Opa-Opa
Faxanadu
FC Genjin - Freakthoropus Computerus
Felix the Cat
Fester's Quest
Field Combat
Fighting Road
Final Mission
Fire Bam
Fire Hawk
Fire Rock
Flying Hero
Formation Z
Frankenstein - The Monster Returns
Freedom Force
Front Line
Fudou Myouou Den
Fuuun Shaolin Kyo
Fuzzical Fighter
G.I.Joe - Real American Hero
Galactic Crusader
Galaga
Galaxian
Gall Force - Eternal Story
Ganbare Goemon - Karakuri Douchuu
Ganbare Goemon 2
Ganso Saiyuuki - Super Monkey Daibouken
Garfield - A week of Garfield
Gargoyle's Quest II The Demon Darkness
Gauntlet
Gegege no Kitarou - Youkai Dai Makyou
Gegege no Kitarou 2 - Youkai Gundan no Chousen
Geimos
Genpei Tomaden Computer Boardgame
Getsu Fuuma Den
Ghostbusters
Go ! Benny !
Godzilla - Monster of Monsters
Golgo 13 - Top Secret Episode
Gotcha! - The Sport!
Gradius
Gradius II
Grand Master
Great Battle Cyber
Guevara
Gumshoe
Gun.Smoke
Gun Nac
Gyrodine
Gyruss
Halley Wars
Hammerin Harry
Hana no Star Kaidou
Hao-kun no Fushigi na Tabi
Hector 87
Heisei Tensai Bakabon
Hell Fighter
HelloKitty's Flower Shop
Heracles no Eikou: Toujin Makyouden
Hi no Tori - Houou Hen - Gaou no Bouken
Higemaru Makaijima - Nanatsu no Shima Daibouken
Hikari no Senshi Photon: The Ultimate Game on Planet Earth
Hissatsu Doujou Yaburi
Hirake! Ponkikki
Hiryuu no Ken - Ougi no Shou
Hogan's Alley
Hokuto no Ken
Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu
Holy Diver
Hoshi Wo Miru Hito
Hottaman no Chisoko Tanken
Houma ga Toki
Huang Di : Zhuolu zhi Zhan
Hudson's Adventure Island II
Hudson Hawk
Hydlide
Ice Climber
Ikari III - The Rescue
Ikari Warriors
Ikari Warriors 2
Ikki
Image Fight
Indiana Jones and the Last Crusade (Taito)
Indiana Jones and the Last Crusade (Ubi Soft)
Insector X
Iron Tank
Ironsword - Wizards & Warriors II
Jackal
Jackie Chan's Action Kung Fu
Jajamaru no Daibouken
Jaws
Jigoku Gokuraku Maru
Jikuu Yuuden - Debias
JJ - Tobidase Daisakusen Part 2
Joe & Mac
Jongbou
Jumpin' Kid - Jack to Mame no Ki Monogatari
Juuouki
Karateka
Kid Kool
Kid Nikki Radical Ninja
Kage
Kage no Densetsu
Kalin no Tsurugi
Kamen no Ninja - Akakage
Kamen no Ninja Hanamaru
Kaiketsu Yanchamaru 2 - Karakuri Land
Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen
Kamen Rider Black: Taiketsu Shadow Moon
Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi
Karnov
Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi
Kick Challenger Air Foot - Yasai no Kuni no Ashi Senshi
Kick Master
Kid Icarus
Kid Klown
KiKi KaiKai: Dotou Hen
King's Knight
King Kong 2 - Ikari no Megaton Punch
Kinnikuman - Kinnikusei Oui Soudatsusen
Kinnikuman Muscle Tag Match
Kirby's Adventure
Kiwi Kraze
Knight Lore: Majou no Ookami Otoko
Knight Rider
Koneko Monogatari - The Adventures of Chatran
Krion Conquest
Kung Fu
Kyoryu Sentai ZyuRanger
Labyrinth
Last Action Hero
Layla
Legacy of the Wizard
Legendary Wings
Little Ninja Brothers
Little Red Hood
Lost Word of Jenny
Lot Lot
Low G Man
Lupin Sansei - Pandora no Isan
Mad City
Magician
Magmax
Magnum Kiki Ippatsu - Empire City - 1931
Majou Densetsu 2 - Daimashikyou Galious
Makaimura
Mappy
Mappy Kids
Mappy Land
Mario Bros.
Master Chu and the Drunkard Hu
Maten Douji
Matou no Houkai: The Hero of Babel
Max Warrior - Wakusei Kaigenrei
Märchen Veil
Mechanized Attack
Mega Man
Mega Man II
Mega Man III
Mega Man IV
Mega Man V
Mega Man VI
Meikyuu Jiin Dababa
Metal Fighter
Metal Flame Psybuster
Metal Force
Metal Storm
Metro-Cross
Mickey Mouse
Mighty Bomb Jack
Mighty Final Fight
Milon's Secret Castle
Miracle Ropit's Adventure in 2100
Mirai Shinwa Jarvas
Mission Cobra
Mito Koumon
Mitsume ga Tooru
Mo Shen Fa Shi/Demogorgon Monk
Mobile Suit Z Gundam - Hot Scramble
Monster in my Pocket
Monster Party
Monty no Doki Doki Daisassou
Moon Crystal
Moero TwinBee - Cinnamon Hakase wo Sukue!
Mr. Gimmick
Mugen Senshi Valis
Muppet Adventure - Chaos at the Carnival
Musashi no Ken - Tadaima Shugyou Chuu
Nagagutsu o Haita Neko: Sekai Isshuu 80 Nichi Dai Bouken
Nangoku Shirei!! - Spy Vs Spy
Narc
Nazo no Kabe - Block Kuzushi
Nazo no Murasame Jou
Nekketsu Kouha - Kunio Kun
New York Nyankies
Noah's Ark
Ninja Crusaders - Ryuuga
Ninja Gaiden
Ninja Gaiden 2 - The Dark Sword of Chaos
Ninja Gaiden 3 - The Ancient Ship of Doom
Ninja Hattori Kun
Ninja Jajamaru Kun
Ninja-Kun
Nuts & Milk
Obake no Q Tarou - Wanwan Panic
Onyanko Town
Otocky
Pac-Land
Panic Restaurant
Paperboy
Parasol Henbee
Parasol Stars - The Story of Bubble Bobble 3
Paris-Dakar Rally Special
Parodius Da !
Patlabor Mobile Police
Penguin Kun Wars
Pesterminator - The Western Exterminator
Peter Pan & The Pirates
Platoon
Pocket Zaurus - Juu Ouken no Nazo
Pooyan
Popeye
Power Blazer
Predator
Punch-Out ! (J)
Puss 'n Boots - Pero's Great Adventure
Pyokotan no Dai Meiro
Pyramid
Quarth
Quinty
Raf World
Raid on Bungeling Bay
Rainbow Islands: The Story of Bubble Bobble 2
Rambo
Rampage
Reigen Doushi
Relics - Ankoku Yousai
Replicart
River City Ransom
Robodaemons
Rodland
Rolling Thunder
Romancia: Dragon Slayer Jr.
Rush'n Attack
Rygar
Saint Seiya Ougon Densetsu
Saint Seiya - Ougon Densetsu Kanketsu Hen
Saiyuuki World
Sakigake!! Otoko Juku - Shippuu Ichi Gou Sei
Salamander
Samurai Zombie Nation
Sansuu 1 Nen - Keisan Game
Secret Scout In The Temple of Demise
Secret Ties
Section Z
Seicross
Seiken Psycho Calibur: Maju no Mori Densetsu
Seikima II
Seirei Densetsu Lickle
Senjou no Ookami
Sherlock Holmes - Hakushaku Reijou Yuukai Jiken
Shinobi
SD Hero Soukessen - Taose! Aku no Gundan
Shin Jinrui - The New Type
Shooting Range
Silent Assault
Silk Worm
Silviana - Ai Ippai no Boukensya
Silver Surfer
Sir Ababol
Skull & Crossbones
Sky Destroyer
Sky Kid
Smash T.V.
Snake Rattle'n Roll
Snow Bros.
Son Son
Space Harrier
Space Hunter
Space Invaders
Space Shadow
Spelunker
Spelunker 2 - Yuusha heno Chousen
Splatter House - Wanpaku Graffiti
Spy Hunter
Spy Vs. Spy
Star Force
Star Luster
Star Soldier
Stat Trek V: The Final Frontier
Star Wars (Namco)
Star Wars - The Empire Strikes Back
Street Fighter 2010
Strider
Sukeban Deka III
Summer Carnival '92 - Recca
Sunman
Super Arabian
Super Chinese
Super Mario Brothers
Super Mario Brothers 2
Super Mario Brothers 3
Super Pitfall
Super Star Force
Super Xevious - Gump no Nazo
Superman
Sqoon
Swamp Thing
Sword Master
Tagin' Dragon
Tail Spin
Takahashi Meijin no Bouken Jima
Takahashi Meijin no Bouken Jima III
Takahashi Meijin no Bouken Jima IV
Takahashi Meijin no Bugutte Honey
Takeshi no Chousenjou
Tama & Friends - 3 Choume Dai Bouken
Tao - The Way
Target Renegade
Tatakai no Banka
Teenage Mutant Ninja Turtles
Terao no Dosukoi Oozumou
Terminator 2 - Judgement Day
Terra Cresta
Tetrastar - The Fighter
Tetsuwan Atom
The Addams Family: Pugsley's Scavenger Hunt
The Adventures of Captain Comic
The Adventures of Rocky and Bullwinkle
The Battle of Olympus
The Flintstones - The Rescue of Dino & Hoppy
The Goonies
The Blues Brothers
The Hunt for Red October
The Immortal
The Jetsons - Cogswell's Caper!
The Karate Kid
The Last Ninja
The Legend of Prince Valiant
The Little Mermaid
The Lone Ranger
The Lord of King
The Magic of Scheherazade
The Penguin and Seal
The P'radikus Conflict
The Punisher
The Quest of Ki
The Terminator
The Three Stooges
The Uncanny X-Men
The Wing of Madoola
Thunderbirds
Thundercade
Thunder Warrior
Tian Wang Xiang Mo Zhuan
Tiger Heli
Time Diver Eon Man
Times of Lore
Time Lord
To the Earth
Toki
Tokkyuu Shirei - Solbrain
Tokoro San no Mamoru mo Semeru mo
Total Recall
Totally Rad
Tombs & Treasure
ToxIc Crusaders
Transformers: Convoy no Nazo
Transformers: The Headmasters
Treasure Master
Trog
Twin Eagle - Revenge Joe's Brother
Twinbee
TwinBee 3 Poko Poko Dai Maou
Ultimate Stuntman
Ultraman Kaijuu Teikoku no Gyakushuu
Ultraman 2 - Shutsugeki Katoku Tai
Uninvited
Urban Champion
Urusei Yatsura - Lum no Wedding Bell
Utsurun Desu - Kawauso Hawaii e Iku
Valkyrie no Bouken - Toki no Kagi Densetsu
Vice Project Doom
Vindicators
Volguard
Wacky Races
Wagyan Land
Wai Wai World
Wai Wai World 2 - SOS!! Paseri Jou
Wally Bear and the No Gang
Wardner no Mori
Warpman
Wayne's World
Werewolf - The Last Warrior
Who Framed Roger Rabbit
Whomp'Em
Widget
Willow
Wit's
Wizards & Warriors
Wizards & Warriors III: Kuros: Visions of Power
Woody Poko
Wrath of the Black Manta
Wurm
Xenophobe
Xevious
Xexyz
Yie Ar Kung-Fu
Youkai Club
Youkai Douchuuki
Youkai Yashiki
Ys III - Wanderers From Ys
Yume Koujou Doki Doki Panic
Yume Penguin Monogatari
Yuu Maze
Zanac
Zen Intergalactic Ninja
Zhen Jia Hou Wang
Zombie Hunter
Zunou Senkan Galg

[B]SNES/Super Famicom[/B]

Gourmet Sentai Bara Yarou (Good but has issues)
Contra 3
Captain Novolin
Super Bonk
Super Bonk 2
Ghost Sweeper Mikami Gokuraku Daisakusen
Hong Kong 97 (as much as can be)
Cho Aniki - Bakuretsu Rantou Hen
Chuck Rock
Super Castlevania IV
Märchen Adventure Cotton 100%
Majuu Ou
Jikkyou Oshaberi Parodius SFC
Hagane
Go Go Ackman 3
Go Go Ackman 2
Daze Before Christmass
The Peacekeepers
Go Go Ackman
Mr. Tuff
Nankoku Shounen Papuwa-kun
DoReMi Fantasy: Milon no DokiDoki Daibouken
Run Saber
Ganbare Goemon 2 - Kiteretsu Shôgun Magginesu
Gokujou Parodius
Ganbare Daiku no Gen-san
Skyblazer
Psycho Dream
Axelay
Undercover Cops
Twinbee Rainbow Bell Adventure
Joe & Mac 2 - Lost in the Tropics
Battle Zeque Den
Darius Force
Cosmo Gang the Video
Dimension Force
UFO Kamen Yakisoban - Kettler no Kuroi Inbou
Holy Umbrella: Dondera no Mubo
Megaman VII
Ushio to Tora
Sparkster
Gegege no Kitarou - Fukkatsu! Tenma Daiou
Realm
Shien The Blade Chaser
Super Ninja Kun
Stone Protectors
Boogerman
X-Kaliber 2097
Ardy Lightfoot
Ghost Chaser Densei - Denjin Makai
The Flintstones
Spriggan Powered
The Blues Brothers
Super Earth Defense Force
Bio Metal
Rendering Ranger R 2
Nightmare Busters
Flying Hero - Bugyuru no Daibouken
Actraiser 2
Super Bomberman 4
Acrobat Mission
BlaZeon
Zombies Ate My Neighbors
Aladin
The Legend of the Mystical Ninja
Actraiser
Cosmo Police Galivan II: Arrow of Justice
Gōsō Jinrai Densetsu Musya
Kiki Kaikai Nazo no Kuro Manto
Super Back to the Future Part II
The Adventures of Dr. Franken
Action Pachio
Cacoma Knight
Whirlo
Supapoon
Pop'n Twinbee
Arkanoid - Doh It Again
Yogi Bear
Bubsy II
Lagoon
Bubsy in Claws Encounters of the Furred Kind
Dino City
Genocide 2
Melfand Stories
Super R Type
R-Type III - The Third Lightning
Mr. Nutz
Harley's Humongous Adventure
Magic Sword
Syvalion
Alcahest
Ultraman: Towards the Future
Spanky's Quest
First Samurai
Congo's Caper
Jerry Boy/Jelly Boy
The Combatribes
Gunforce - Battle Fire Engulfed Terror Island
Miracle Girls
Uchuu no Kishi - Tekkaman Blade
E.V.O.: Search for Eden
Coron Land
Incantation
Chester Cheetah: Too Cool to Fool
Knights of the Round
Makeruna! Makendou
Jelly Boy 2
Kidou Soukou Dion
Gunple - Gunman's Proof
Super Mario RPG - Legend of the Seven Stars

[B]PC Engine[/B]

Legendary Axe
Legendary Axe II
Barunba
Be Ball
Bonk's Adventure
Bonk's Revenge
Bonk's Big Adventure
Burning Angels
Toilet Kids
Legend of Hero Tonma
Don Doko Don
Parodius Da
Aero Blasters
Altered Beast
Air Zonk
Atomic Robo Kid Special
Batman
Bomberman
Bomberman 93
Bomberman 94
Bouken Danshakan Don Sunheart Hen
Bravoman
Busou Keiji - Cyber Cross
Cadash
China Warrior
City Hunter
Coryoon
Cross Wiber: Cyber-Combat-Police
Cyber Core
Darkwing Duck
Daisenpu
Darius Plus
Dead Moon
Deep Blue
Detana!! Twinbee
Digital Champ
Doraemon Meikyu Daisakusen
Doraemon Nobita no Dorabian Night
Download
Dragon Egg
Dragon Fighter
Dragon Saber
Dragon Spirit
Drop Rock Hora Hora
Dungeon Explorer
Energy
Fantasy Zone
Final Blaster
Final Soldier
Formation Armed F
Fushigi no Yume no Alice
Gekisha Boy
Genji Tsushin Agedama
Genpei Toumaden
Gokuraku Chuka Taisen
Gunhed
Hany in the Sky
Hany on the road
Heavy Unit
Hyperdyne Sidearms
Image Fight
Impossamole
Jackie Chan
Jigoku Meguri
Jinmu Denshou/Yaksa
Kaizou Choujin Shubibinman
Kaizou Choujin Shubibinman 2 - Aratanaru Teki
Kato Chan & Ken Chan
Keith Courage in Alpha Zones
Kiki Kaikai
Liquid Kids
Maerchen Maze
Magical Chase
Makai Prince Dorabo Chan
Mesopotamia
Momotaro Katsugeki
Mr. Heli no Daibouken
Neutopia
Night Creatures
Niko Niko Pun
The Newzealand Story
Ninja Spirit
Obocchama Kun
Ordyne
Override
P-47
Power Gate
Psycho Chaser
Psychosis
R-Type
Rabio Lepus Special
Rock On
Salamander
Shiryou Sensen
Son Son 2
Space Harrier
Spiral Wave
Splatterhouse
Super Star Soldier
Takahashi Meijin no Shin Bouken Jima
Takeda Shingen
Talespin
Tatsujin
Tenseiryu
Terra Cresta 2
The Ninja Warriors
Thunder Blade
Tiger Road
Toy Shop Boys
Valkyrie no Densetsu
Veigues Tactical Gladiator
Volfied
Vigilant
Violent Soldier
W Ring - The Double Rings
Wonder Momo
Youkai Douchuki
Zipang

[B]PC Engine CD[/B]

Cho Aniki
Ai Cho Aniki
Riot Zone
Cotton Fantastic Night Dreams
Horror Story
Faucette Armour
Sylphia
Gradius II Gofer no Yabou
Super Air Zonk : Rockabilly Paradise
Zero Wing
Pop'n Magic
Psychic Storm
Jim Power in Mutant Planet
Kiaidan 00
L-Dis
Lords of Thunder
Macross 2036
Gate of Thunder
Akumajou Dracula X - Chi no Rondo
Bakushou Yoshimoto no Shinkigeki
The Addams Family
Asuka 120% Maxima Burning Fest
Avenger
Ane-San
Baby Jo
Black Hole Assault
Hihou Densetsu Chris no Bouken
Download 2
Forgotten Worlds
Buster Bros.
Monster Lair
Hellfire S : The Another Story
Iga Ninden Gaiou
Hawk F-123
God Panic - Shijyou Saikyo Gundan
Shape Shifter
Shadow of the Beast
Rayxanber II
Mystic Formula
Renny Blaster
Godzilla
Mugen Senshi Valis
Chiki Chiki Boys
Ranma 1/2
Nexzr
Valis 2
Rayxanber III
Terraforming
Valis 3
Seirei Senshi Spriggan
Space Fantasy Zone
Kaizou Choujin Shubibinman III - Ikai no Princess
Star Parodier
Steam Hearts
Spriggan Mark II - Re Terraform Project
Image Fight 2
Browning
Alzadick
Legion
Valis 4
Galaxy Deka Gayvan
Genocide
Kaze Kiri - Ninja Action
Exile 2 - Janen no Jishou
Last Alert
Tenchi o Kurau
Ginga Fukei Densetsu Sapphire
Final Zone II
Fray CD Xak Gaiden

[B]PC FX[/B]

Tyoushin Heiki Zeroigar
Chip Chan Kick

[B]Sega Game Gear[/B]

Ren and Stimpy : Quest for the Shaven Yak
Chuck Rock

[B]Sega Master System[/B]

Captain Silver
My Hero
Toto World 3
Cyborg Z
Lord of the Sword
Kenseiden
Satellite 7
Astro Flash
Aztec Adventure - The Golden Road to Paradise
Master of Darkness
Bomber Raid
Time Soldiers
4 Pak All Action: Twin Mouse
4 Pak All Action: Adventure Kid
4 Pak All Action: Power Block
Rastan
Shinobi
Makai Retsuden
Astro Warrior
Alex Kidd - The Lost Stars
Action Fighter
Hokuto no Ken
The Ninja
Tyouon Sensi Borgman
Vigilante
Space Harrier 3-D
Cloud Master
Golgo 13
Danan the Jungle Fighter
Alf
Running Battle
Golvellius - Valley of Doom
Miracle Warriors - Seal of the Dark Lord


[B]Sega Genesis/Mega Drive[/B]

Bonanza Brothers
Castlevania Bloodlines
Gynoug
Stimpy's Invention
Two Crude Dudes
Kujaku Oh 2
Legend of Toki : Going Ape Spit
The Tick
Toxic Crusaders
Phelios
Rainbow Islands: The Story of Bubble Bobble
Divine Sealing
Panorama Cotton
Gley Lancer
Dynamite Headdy
James Pond 2 Codename Robocod
Battle Mania/Trouble Shooter
Curse
Elemental Master
Thunder Force 3
Jewel Master
Pulseman
Vectorman 2
Gaiares
Verytex
Undead Line
Battle Mania - Dai Gin Jou
Arrow Flash
Eliminate Down
Truxton
V-Five
Chelnov
Musha Aleste - Full Metal Fighter Ellinor
Midnight Resistance
The Misadventures of Flink
Ristar - The Shooting Star
Magical Hat no Buttobi Turbo! Daibouken
Contra Hard Corps
Hercules 2
The Second Samurai
Super Fantasy Zone
Space Harrier II
The Flintstones
McDonald's Treasure Land Adventure
Dinosaurs for Hire
Snow Bros.
Chakan the Forever Man
Alisia Dragoon
Ghost Busters
The Ottifants
Darwin 4081
Dark Castle
Dangerous Seed
Whip Rush 2222 AD
Super Bubble Bobble
Saint Sword
Bio-Hazard Battle
The Gadget Twins
Arcus Odyssey
Uzu Keobukseon
Greendog - The Beached Surfer Dude
X Dazedly Ray
Socket
Fighting Masters
Ernest Evans
Mamono Hunter Yohko - Makai Kara no Tenkosei
Fatman
Hurricanes
Hokuto no Ken : Shin Seikimatsu Kyūseishu Densetsu
Thunder Force IV
Dahna: Megami Tanjou
Chuck Rock II: Son of Chuck
Normy's Beach Babe-O-Rama
Insector X
Burning Force
Uchu Senkan Gomora
Super Airwolf
Magic Girl
The Earth Defend
Galaxy Force II
Xenon 2 Megablast
Viewpoint
Battle Squadron
Koutetsu Teikoku
Osomatsu-kun - Hachamecha Gekijou
Warlok
Heavy Nova
Superman
Rastan Saga II
SD Valis
Bad Omen
El Viento
Mazin Wars
Marvel Land
Heavy Unit
Tinhead
Crack Down
The Chaos Engine
Draxos
Thunder Fox

[B]Sega 32X[/B]

Tempo


[B]Sega CD[/B]

Keio Yuugekitai
Panic !
Time Gal
Bari Arm
Ultraverse Prime
Cyborg 009
Sol-Feace
Popful Mail
Wonder Dog
Annet Futatabi
Silpheed
Devastator
The Terminator
Night Striker

[B]Sega Saturn[/B]

Cho Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko
Keio Flying Squadron 2

[B]Arcade[/B]

Ninja Clowns
Hard Head 2
Charlie Ninja
Trio the Punch - Never forget Me
Chimera Beast
Vimana
Captain Tomaday
Zunzunkyou No Yabou
Gaiapolis
Ninja Kids
Smash TV
Avenging Spirit
Journey
Big Karnak
Black Heart
Yakyuu Kakutou League-Man
Biomechanical Toy
Pulirula
DJ Boy
Gunball
Dragon Breed
Alien Storm
64th Street
Eswat Cyber Police
Dyna Gear
Captain Commando
B.Rap Boys Special
Sengoku Blade/Tengai
Caveman Ninja
Akkanvader
Arabian Magic
Argus no Senshi/Rygar
Knuckle Bash
Metal Black
Violent Storm
Asterix
Battle Circuit
Head Panic
Boogie Wings
Shippu Mahou Daisakusen
Saboten Bombers
Cotton 2
Eco Fighters
Snow Bros. 2
Diet Go Go
Dynamite Dux
Toppy & Rappy
Turtle Ship
Prehistoric Isle in 1930
Wonder Three: Chariot
Gallop - Armed Police Unit
Haunted Castle
Hyper Duel
Kabuki Z
Osman
Night Slashers
Rock'n Rage
The Cliffhanger - Edward Randy
Gigandes
Riot
Sel Feena
Hacha Mecha Fighter
Blade Master
Cyber Lip
Flash Gal
Ginga NinkyouDen

[B]Atari 7800[/B]

Desert Falcon

[B]Super Cassette Vision[/B]

Dragon Ball Dragon Dai Hikyou
Lupin III
Nebula


[B]MSX[/B]

Parodius
Penguin Adventure
Andorogynus
Psycho World
Yami no Ryu Ou Hades no Monshou
Mon Mon Monster
Rona
Sa-Zi-Ri
Space Manbow
Lübeck
Pleasure Hearts
Darwin 4078
For the Day II
The Treasure of Usas
Malaya no Hihou
Blade Lords
Feedback
Shiryou Sensen 2
Aleste Gaiden
Aleste 2
Akumajou Dracula
King Kong 2: Yomigaeru Densetsu
Blue Warrior
Majou Densetsu
Magical Tree
Gradius 2
Zoom 909
Bouken Roman
Koneko no Daibouken: Chibi-chan Ga Iku
Mobile Planet Suthirus
Contra
Barbarian
Jagur: Golden Triangle
Mugen Senshi Valis

[B]PC 88 VA[/B]

Shinra Bansho

[B]PC 98[/B]

Rusty
Galt-Rio Maximum Position
Usagina Panic
Alantia
Destructor
Hell Ogre
Flame Zapper Kotsujin
Sakusaku Daigoutou Returns
Super Depth 2 - Finalty
Lotus Land Story
Owl Zoo
The Highly Responsive to Prayers
Kote De Mekuru
Totsugeki Mix !
Jump Hero
Binyu Hunter
Net Guardian
Red Cobra - Ai no Omochashi Space Gigolo
Cosmic Psycho
Burning Dragon
E.S.P.

[B]X68000[/B]

Baruusa No Fukushuu
Star Trader
Aquales
Spanner X Endless Fire
Blue Wings 2 Blue Knights
Hatenkou
Mid-Garts
Angel Dive
Arianshuu
Sazae A Isono's Family Crazy Story
Mikkun Fly !
D-Return
Akazukin Cha Cha Cha
Knight Arms The Hyblid Framer
Naious
Rayer Shoot
Scorpius
Cuarto
Xadlak
Guerriere Lyeward
Pensan CD
Scarlet
Integral Arm
Hellhound
Are You Happy Shiawase
La Princesse Croissant
Neural Gear
Bleed Out Sakuretu
Psycho Harrier
Raydefox Full Metal Powerdsuits
Ganbare Paichan
Wind Blast
Phalanx
The Last Tempest
Akumajou Dracula
Etoile Princesse

[B]FM Towns[/B]

Super Shooting Towns
Rayxanber
Cybercity: The Golden Age of Cybernetics

[B]Gameboy[/B]

Trip World
Vattle Giuce
Tail' Gator
The Castlevania Adventure
Castlevania II - Belmont's Revenge
Castlevania - Legends
Akumajou Special - Boku Dracula-kun
Super Mario Land
Super Mario Land 2 6 Golden Coins

[B]Gameboy Color[/B]

Toonsylvania
Project S-11

[B]Gameboy Advance[/B]

Danny Phantom : Urban Jungle
Castlevania : Aria of Sorrow
Pocky & Rocky with Becky

[B]Wonderswan Color[/B]

Golden Axe

[B]Virtual Boy[/B]

Space Squash

[B]Commodore 64[/B]

Velocipede 2
Santa's Xmas Caper
It's Magic
It's Magic 2
Katakis
Io
Zybex
Street Hassle
Hysteria
Parsec

[B]Commodore Amiga[/B]

Apidya
The Plague
Plexu: The Time Travellers
Wings of Death
Monty Python's Flying Circus
Aladdin's Magic Lamp
Anatomic Man
Menace
Agony
Sophelie
Necronom
Deliverance
Gemini Wing
Harlequin
Lethal Xcess
Rubicon
Last Duel
Ninja Rabbits
Snapperazzi
Naughty Ones
Santa's Xmas Caper
Phantom Fighter
The Adventures Of Quik And Silva
The Oath
Nucleus
Alien World
Gem Stone Legend
Rodland
Alert X
Killing Machine
Bomber Bob
Turrican II The Final Fight
X-Out
A.M.C. Astro Marine Corps
Titanic Blinky
Tubular Worlds
Revenge of the Mutant Camels
Z-Out
Castlevania
Disposable Hero
Armalyte
Jimmy's Fantastic Journey
Frost Byte
Katakis
Arabian Nights
Phobia
Rackney's Islanda
Sirius 7
Scorpion
The Blues Brothers
Shadow Of The Beast II
Bunny Bricks
Bones Brigade
Fatman - The Caped Consumer
Shadow of the Beast III
Brian the Lion
Oscar
Amnios
Flimbo's Quest
Zool 2
Fiendish Freddy's Big Top o' Fun
Axel's Magic Hammer
Gnome
Pegasus
Volfied
MYTH: History in the Making
Top Secret
Sword of Sodan
Crazy Sue
Lethal Zone
Kid Gloves
Cyber Cop
Horror Zombies from the Crypt
Wizard's World
Super Seymour Saves the World
The Chronicles of Omega
Top Banana
Leander
Wally World
Wizard's Castle
Jug
Starush
Mr. Bloby
Toki
Anarchy
Bad Company
Alien Syndrome
Sir Fred: The Legend
Dalek Attack
Super Cauldron
Superfrog
Monster Business
Trained Assassin
Bubble Ghost
Blood Money
Red Heat
Turrican 3
Chilly Chavez
Unreal
The Sword and the Rose
Crash Landing
The Quest of Agravain
Woody's World
Bio Challenge
ThunderCats: The Lost Eye of Thundera

[B]BBC Micro[/B]

Frak

[B]ZX Spectrum[/B]

Jet Set Willy
F.I.R.E.
Megaphoenix
Oriental Hero

[B]Amstrad CPC[/B]

Gabrielle

[B]Amstrad GX4000[/B]

Mystical
Robocop 2
Navy Seals
Switchblade
Dick Tracy

[B]Playstation[/B]

Crash Bandicoot
Crash Bandicoot 2
Crash Bandicoot 3
Jumping Flash
Jumping Flash 2
Croc
Xena
Lomax
LSD Dream Emulator
MediEvil
Spider Man : Enter Electro
Hercules
Harry Potter and the Philosopher's stone
Tekken
Donald Duck : Quack Attack
Yu Gi Oh : Forbidden Memories
Bugs Bunny : Lost in time
Bugs and Taz : Time busters
Skullmonkeys
Harmfull Park
Chippoke Ralph no Daibouken
GUNbare! Game Tengoku: The Game Paradise 2
Mickey's Wild Adventure
Pepsiman The Running Hero
Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko
Kyuiin
Sol Divide
Sexy Parodius
TRL The Rail Loaders
Bubsy 3D
In the Hunt
Dexter's Laboratory - Mandark's Lab
Rascal
Johnny Bazookatone
Pandemonium !
Wolf Fang: Kuhga 2001
Star Sweep
Vampire Hunter D
Punky Skunk
Silhouette Mirage

[B]Dazaemon Kids[/B]

Hanyou Kurobikari Nigou
Kyaa/No. 81
Head Room
Shadow Wolf
Tora Kichi no Daibouken
Gyeronittica
The Daruma
Kunenai

[B]Dazaemon Plus[/B]

The Heart of Dark

[B]Playstation 2[/B]

Chō Aniki: Seinaru Protein Densetsu

[B]DOS[/B]

Bloodwings : Pumpkinhead's Revenge
Vinyl Goddess from Mars: Forests of Old
Vinyl Goddess from Mars: Caverns of Chaos
Vinyl Goddess from Mars: The Return
Box Ranger
Apachacha
Mega Man
Fox Ranger
Super Trio
Eracha
Captain Kang
Izmir
Xatax Episode I: Defending the Guilds
Xatax Episode II: Mutant Wasteland
Xatax Episode III:Endless Consumption
Illusion Blaze
Vanslug: X Mission
Zeliard
Sword of the Samurai
Crossbow - The Legend of William Tell
Isle of the Dead
Hocus Pocus: Time Tripping
Commander Keen in Goodbye, Galaxy! Secret of the Oracle
Commander Keen in Keen Dreams
Catacomb 3-D
Duke Nukem 2: Episode I
Prehistorik 2
Captain Dynamo
Dark Ages - Prince of Destiny
Dark Ages - The Undead Kingdom
Dark Ages - Dungeons of Doom
Ulises
Duke Nukem 2: Episode II

[B]PC[/B]

Papers Please


[B]Nintendo 64[/B]

Daikatana
Castlevania Legacy of Darkness

[B]Cell Phone[/B]

PK: Phantom Duck

[B]Web Original[/B]

Don't Look back
Herocore
Fuzz Power