Sunday, 20 November 2011

Hell Fighter (NES, 1992, Sachen/Thin Chen ?)

Locating this game I was under the preconception that it was going to be crap. After all, it was so rare and unheard of, and I've had my fair share of issues with unlicensed/weird pirates games, plus the company that released it, while releasing tons of unlicensed games, programmed some of the more infamous games released by Colour Dreams.

So I load it up, fully expecting a badly programmed pixelated mess and am greteed with



It at least looks like someone tried.

In the very first level you also find an interesting ability. You're able to kick stuff right in front of your foot if you press down and attack, and you can use this attack to literaly kick humongous holes in the level, while Mario jumping staircases to pieces with your head. You can make a hole to the bottom of the screen and die, but that's kind of a given. Still, in most levels you can use this to your advantage, or to just dick around when you're bored.


Then you come to realise there are some small ball shaped things inside the blocks (calling them ball shaped sounds better then outright calling them "balls"), which change colour and the thing they do. Orange upgrades your knife attack, firts to a spread and then to homing, green gives you a fireballs (which I only really needed in one place, and which also doesn't seem to be able to get upgraded), red does god knows what, and blue gives you rotating shiels around your character (up to 2).

Only other thing you might find out in the first level - the select button kills you. Not sure why since this isn't a puzzle game, and I really only ran across a single instance where that might have been helpfull.

This boss is easy as hell to take out.....except after he dies he's really not dead yet. Or rather after he dies after he dies he's not dead yet and needs to be killed again to be made deader. If that make's any sense.


The game itself is a pretty simple platformer. Aside from the powerups, (those that aren't in the open can still be seen changing colours inside their respective blocks btw) there's nothing else you need to do. No rooms to enter, no hidden items to find, etc. so you won't probably get stuck.

The game isn't even that hard to be honest. Your homing is pretty much a game breaker, and you default-start the game with 8 lives.

The game does change up the playing fields though. You eventualy can't destroy the whole playing area anymore, there's deadly stalawhatsits hanging from the ceiling, huge rockets randomly embedded into the side of a cave that start to spew fire randomly (I can't even begin to imagine the backstory which resulted in these things being there), and one stage has these clouds that shoot out lighting once two of them meet up so you have to be altert at all times.

Level 4 has a crab who'se weak points don't really get hit by your homing shots, so this is the only spot in the game where using fireballs is recquired, and very speedily at that, seeing how you can't duck, and when the  crab waltzes all the way to the left (and jumping him's out of the question as he's too big and fat and juicy), his right hand (claw ?) dragon head thing (?) will smack into you when it comes down.

The level 3 boss is easy as cake, but can take a LOOONG time, even with your homing missiles. And seeing how he's chilling down below the bridge throwing potshots at you 90 % of the time, I really feel sorry for the guy who actually goes into this fight with the fireball.


Level 5 has you fight a boss standing on a huge chunk of bricks you can slowly chop away. A very easy strategy that I found online was to make a hole in the block, go in, and turn around when the dragon goes to the left and fire your homing shots. You can get stuck between tiles if you don't make enough room though (kind of hard as, as previously noted, you can't duck), so this is the only place where the suicide button comes in handy. Afterwards, just make sure you don't touch it again. Ever.

The last stage has a couple of standart platforming hazards, like huge spiked balls on chains, reversed conveyor belts, and crane's droping blue balls on your head. The final boss is a.......well it's a......sort of a.....

Giant alien skull brain with tubes throwing exploding laser spike balls at you while crying blood.

OF COURSE !

Overall, I'd actually say this is quite an enjoyable little game, and would infact recommend it to anyone interested.

(Sure beats Gallivan as far as variety's concerned)

No comments:

Post a Comment