Saturday 31 December 2011

The Gadget Twins (Sega Mega Drive, Imagitec Design Inc. / GameTek, 1992)

I love shooters. You will hardly find a person who likes a good shooter more then me, especialy if it's somewhat unusual, because let's face it, alot of space shooters are realy boring unless they have some original designs here and there, and as for plane/jet shooters.....

But this game isn't realy a shooter. It's more of a flying platformer without platforms where you never get any good ranged weapons. It's basicly a game where, in order to hit anything, you have to get right in it's face and punch it. Alas, that isn't the only problem. You see, you automaticaly keep shooting in one direction until you change it.

And then there's the bosses. Their movesets, coupled with all these problems would be more then enough, but nearly each and every single boss takes a small eternity to get to rid off. The first end boss takes 12 hits with an upgraded fist to take down one bar of health. And he has four.


Dude we just barely met !






Only when you get the anvil can you kill some of the bosses slightly easier, but then you have to wait to get an opening to avoid being bumped into, something the bosses love to do. Finaly, the shop system realy stops being able to sell you anything new by level 3, so by the end you'll have hundreds of coins and nothing to spend them on.

This, plus the rather boring bonus levels, make a possitively interesting game boring. The bosses are usualy very boring looking and seem like they have something better to do somewhere else. The only exception is


















I think this guy realy likes the view.

However, I think I'll let this guy express my general impression of this game.


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