This robot has been specificaly designed to run into wall |
The afforementioned little bugger that shoots missiles |
Basicly the programers took a fighting game engine, where you jump by pressing up, and slapped it onto a platforming segment with holes and mines and stuff. And worst you don't just jump you jetpack upwards and in order to avoid landing on the next thing you should be jumping over you have to jam the opposite direction to your movement, otherwise you'll overshoot and take dammage. This mechanic realy makes platforming a chore, especialy when you involve laser turrets, timed gates and some....weird transparent glass brick that flies around the level erraticaly and can't be destroyed except for right at the very end....for some reason. Also sometimes you'll run into invisible walls preventing your jetpack ascent because the programers want you to take this one specific route, and being able to go round the same suspended platform from the opposite directon would make too much sense I suppose.
I can just hear Tchaikovsky in the background |
Once you manage to get to the end of a level you'll be treated to a session of interpretive dance. I say that because 90 % of each battle involves opponents simply jumping around and pirueting in the air (a jumpkick attack that you now just have, even though you still can't jump normaly when you'd need to). And here is where the whole "block" thing comes back into play. You avoid an enemy's attack by either "jumping" upwards with the jetpack or crouching down. This is naturaly rather easy to do, to the point where almost all of your shots will miss because the opponent will naturaly avoid them by moving towards you. You have a long list of moves but you need to acquire the apropriate level up icons in the platfoming segments to use them, and they're so unreliable that you can just rely on good old fashioned punches and kicks, and you'll get as much enjoyment out of this as you would desperately trying to throw your missiles at the opponent (they can only be fired from a certain distance away for some reason) and him ducking down before every single one of them.
Basicly every single character in this game can be repurpossed as scrap metal as far as I care.
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