The final Boss knows how to colour coordinate. |
The game stars Bam who has to regain the Magic Sword, defeat the clan of the "evil Domes" and "open up" the world. This later term has to do with an interesting twist in the game mechanic. You have one area that serves as a hub (forest) and you're home town where you can go save your game and regain energy, by visiting.....
They seem to turn human later on. Don't ask me how they stay floating in the air for so long. |
These things. When you start there doesn't appear to be anything else besides your house in this area. You then leave for the woods, which is also sort of a hub, but with enemies. These range from weird pink bouncing things to humanoid giraffs with giant scissors.
Going around here you discover two things. 1. killing enemies makes them drop fire, which is added to your counter and is actualy used as currency (one best not try to think about that too much) and 2. your starting sword is well and truly useless. It has a reach of exactly 0.3 inches and is just as usefull. The sword is your main means of attack (you do get one later with actual range) because although you do acquire ranged weapons later on, these tend to become useless on some enemies later on.
Your main method of transportation: a living elevator. One wonders how the big red guy got in here when this is the only way in. |
Going around you find various shop doors where giant....things sell you various items for very high prices, and then another type of door.
Which has no deeper meaning at all. |
A giraffe with scissors. Just.....a giraffe with scissors. |
Getting thrown about in the Action Sequence |
Also speaking of the bosses, one of the action sequence bosses gets an....upgrade here.
Does one even have to say anything to this ? |
Fire Bam is an interesting game, but the dungeons are mazes that can get ridiculously extensive and annoying to complete without a walkthrough. Interestingly enough this was one of the many games released by Hal Laboratory, makers of Kirby. The game's director and character designer, amongst other things, was Pikio Midorikawa, who'se only other credit was Eggerland: Meikyū no Fukkatsu.
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